The strongest and meanest of its already brutal kin, the Warboss complements its fearsome size and breathtaking might with motorized armor, making it a force to be reckoned with on the battlefield. He stalks into battle with a boss pole that indicates his rank, a 'uge choppa that decimates his enemies, and a large shoota that is operated by a grot precariously perched on his armor.
This kit comes as 17 plastic components with which to assemble a Warboss in Mega Armor, and is supplied with 1x Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
The Warboss is the highest position in a great Ork Waaagh!; He's always the biggest, strongest, and cunningest orc in a given group of such creatures, and gets the best armor, weapons, and gear.
He is easily distinguished from his brothers as he is bossy and tends to grow over 10 feet tall. As a general rule of thumb, the more successful a warboss is, the bigger it is.
In battle, a Warboss often leads his tribe directly and is a force to be reckoned with. Warbosses typically keep a squad of Nob Bodyguards, Gretchin Munitions Haulers, and an Assault Squig pet nearby, making them even more formidable in battle.
When a warboss is slain, the chief nob of the tribe will take the warboss' place, usually only after brutally restoring order to the tribe and establishing himself as the new warboss. This works effectively out of combat as things have time to settle through duels and challenges from potential successors, but sometimes Ork Nobs will fall on each other during combat, effectively destroying any sort of cohesion the original Warboss had between their tribes under his command. Many orc invasions have been repelled by killing the warboss with a quick counterattack, but such an action should never be considered the perfect way to combat greenskins.