Tyranids Termagant Brood

24,00 €
incl. 19% VAT , plus shipping costs
Item out of stock

This box set contains 12 multi-part plastic Termagants and a Ripper Swarm. This 175 piece set includes: three different head designs, two different body designs, flesh drills, spinefists, devourers, adrenals and toxin sacs. Also included are 12 Citadel 25mm Round Bases and one Citadel 40mm Round Base.

Termagants are fast, agile, and cunning Tyranid creatures of the Gaunt species. Although not very strong individually, Termagants will overpower many more elite enemies with superior numbers and support from larger Tyranid races.

A little over two meters long from head to tail, termagants were originally created to act as nimble bodyguards roaming the arterial passages of bio-ships in search of intruders. They carry anti-personnel bioweapons in their front legs, usually fleshborers that have a symbiotic relationship with the fleshborer bug species. Depending on the situation, Termagants are sometimes also equipped with Spike Rifles, Stranglewebs, Spinefists, or Devourers.

Termagantes are among the first Tyranid species to be dispatched when a hive fleet invades a system.[2] In battle, they are often seen accompanying Tyranid warriors. In fact, there is a strange affinity between the two species. Termagants react instinctively when a Tyranid warrior is threatened, flooding the opponent with overwhelming numbers before the warrior can take damage. This reaction can be used to protect warriors' Synapse ability, thereby maintaining the hivemind's control over the Tyranid swarm.

Termagants are naturally clever and have a strong sense of self-preservation. They often evade an enemy ambush and instead find a way to attack their enemy from an unexpected direction, or seek out and exploit enemy weak points. When a termagant is cut off from the hivemind's influence, the instinct of self-preservation takes over and they usually abandon the fight to seek shelter. However, this apparent weakness means that termagants remain a threat once a Tyranid attack has been defeated, as any cave, ruin, or path of undergrowth that surviving defenders pass could hide a nest of termagants ready upon detection to attack Under certain circumstances, the Hive Mind suppresses Termagants' survival instincts in order to instead charge them forward, only to deplete enemy ammunition supplies.


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