Pathfinder Adventure Path #206: Bring the House Down (Curtain Call 3 of 3)
The night of your grand opera's premiere has finally arrived. After months of preparation, hard work, and anticipation, the audience is seated, and the curtain is about to rise. But as the opening notes echo through the theater, a sudden and catastrophic disaster throws everything into chaos. As adventurers turned opera producers, you are once again called upon to save not just your production, but perhaps the world itself. What begins as a race to save your show quickly becomes a battle to stop a dark and sinister plot.
In Bring the House Down, the finale of the Curtain Call Adventure Path, the stakes have never been higher. Designed for four 18th-level characters, this adventure not only challenges your abilities as heroes but also as creators. As your opera teeters on the brink of collapse, so too does the world around it, as you uncover a malevolent scheme orchestrated by a secretive and dangerous god. Can you stop this evil force while ensuring your opera reaches its triumphant finale, or will both your performance and the world itself crumble in the face of disaster?
This adventure marks the thrilling conclusion of the Curtain Call Adventure Path, a unique, three-part monthly campaign where adventurers take on an unusual task—producing an opera based on their own past exploits. But even as they prepare to tell their story on stage, a new and deadly threat emerges, one that only the most powerful of heroes can face. The combination of artistic creation and heroic action culminates in this epic showdown, where the line between performance and reality blurs, and the fate of the world rests on your shoulders.
Along the way, you'll uncover powerful magical items and ancient artifacts, each with the potential to turn the tide of battle—or doom your efforts. But the opposition is fierce, with strange and devastating new monsters waiting in the wings, prepared to challenge even the most seasoned of heroes. These formidable foes are specifically designed to test the might and strategy of 18th-level adventurers, pushing you to your limits in both combat and wits.
With everything on the line—the success of your opera, the lives of your companions, and the very future of the world—Bring the House Down is an unforgettable conclusion to an epic campaign. Can you ensure your masterpiece takes the stage while simultaneously stopping a malevolent god's plot from unraveling the very fabric of existence? The final act is about to begin, and the fate of the world rests in your Hands.
An Adventure for 18th- to 20th-level characters.
- Rollenspiel Klasse: Abenteuer
- Rollenspiel Setting: Fantasy
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Sprache:
- Setting: Fantasy
- Rollenspiel System: Pathfinder 2E
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