Hurakan Windmages
Hurakan Windmages are Wizards of the Lumineth Realm lords. They are the wisest and most gifted of their order, for they are hurakans of such bravery that the winds of their homeland consider them family. Wind mages are more comfortable soaring through the air on their aelemental wind companions rather than walking on land - for them such an act is utterly anachronistic, just as it would feel for an adult to crawl on all fours, like a toddler.
The wind mage shares a deep bond with its Aelementor mate - a spiritual one, but also one of practical mutual benefit. The Windmage gains a powerful and near-immortal ally with which to advance the Lumineth's agenda, and the Wind Aelementor can travel to places it would never otherwise explore; For these excitable and inquisitive Creatures, moving from one realm to another is a wondrous opportunity to charge and rampage through all-new landscapes. Such aelementors even assume physical incarnation, carrying the Wind Mage from battle to battle.
Each wind mage is equipped with an aspiragillum wand, which provides a central point for the aelementor to continue to exist - without a physical connection to reality, its sentience could dissipate, leaving only a scattering of kinetic energy. This means the aelementor can remain intact and focused almost indefinitely, provided the aspiragillum keeps spinning, the wind keeps blowing, and has a certainty of purpose. Should the sacred artifact cease, the wind will lose its focus and perhaps be lost forever. Therefore, if such a wind mage is killed, her Hurakan disciples will do their best to recover the tool and bring it back to their temple.
This kit comes as 21 plastic components with which to make one Hurakan Windmage, and is supplied with 1x Citadel 60mm x 35mm Oval base.
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