Scheme. Build. Adventure.
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Start with a small group of adventurers with different skills. Plan and prioritise their every move. Hire new adventurers to build on & expand your strengths. Weigh the risks of taking on increasingly difficult contracts to earn fame and fortune. Hire labourers to upgrade your guild to expand your reach, but get in fast before their price goes up. Simultaneous action planning and sequenced resolution with prisoners’ dilemma conflict resolution helps you co-operate with rivals or contest them to win contracts.
You can’t do it all, so set your priorities and know when to take risks to get ahead.
Components
- 1 x Board
- 4 x Order Boards
- 4 x Upgrade Boards
- 4 x 13 Order Cards
- 4 x Guild Screens
- 4 x Guild Ribbons
- 4 x Fame markers
- 4 x Contest tokens
- 1 x Round marker
- 1 x Builder Cost marker
- 20 x 1 Gold tokens
- 20 x 2 Gold tokens
- 12 x 5 Gold tokens
- 4 x 20 Gold tokens
- 35 x Common Contract cards
- 30 x Heroic Contract cards
- 30 x Legendary Contract cards
- 24 x Novice Adventurer cards
- 24 x Adept Adventurer cards
- 16 x Hero Adventurer cards
- 8 x Legend Adventurer cards
- 6 x Starting Skill Upgrade tokens
- 18 x Skill Upgrade tokens
- 15 x Core Upgrade tokens
- 6 x Prestige Upgrade tokens
- 30 x Dice
- Board Game System: Miscellaneous
- Game Type: Core Game
- Language:
- Min. Number of Players: 2
- Game Mechanic: Ressource/Hand ManagementDeck/Bag/Pool BuildingEconomicEnd Game BonusesNegotiationVariable Player PowersDice rolling
- Complexity: 3/5
- Max Number of Player: 4
- Game Duration: 120 min
- Age: 13+
- Game Type: Card Game
Pandasaurus Games, LLC 401 Congress Ave Austin, TX 78704 USA www.pandasaurus.com | Imported by: ADC Blackfire Entertainment GmbH www.blackfire.eu |
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