Genestealer Cults Aberrants

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Description

Genestealer Cults Aberrants

A Genestealer Aberrant is a type of hybrid used by a Genestealer Cult.

Misshapen, lumpy, and inhumanly strong, the Aberrants are the repulsive offshoots of the Genestealer lifecycle. Though dim-witted, their instinctive need to defend their brood makes them valuable assets for The Cult. In battle, they fight with heavy industrial Tools and moan indistinct praise to the patriarch. Not even the Magus himself knows what strange processes create an Aberrant. Some quirk of the ancestors determines their destiny as the gene cycle is somehow perverted. Perhaps the initial implantation of the ovipositor was interrupted or corrupted, perhaps the crossing took place during a warp turmoil, or perhaps the forbidden frolicking of curious bioseers resulted in monsters that killed their creators at birth. Regardless of the circumstances that led to their creation, these Aberrants soon seek the lowest of The Cult's dungeon-like caves and find a magus or primus to give them purpose. From that point on they are used as pure muscle for the purposes of The Cult. Due to a strange psychic resonance of the patriarch, cult members fiercely protect and nurture these abominations. Therefore, instead of getting rid of them, cultists will often find roles of Aberrants in their schemes.

In times of war, they are used as attack dogs to spread terror and confusion. They shatter humanity's defenses and commit ferocious acts of destruction to impress their masters. In battle, they wield improvised heavy mining gear like Power Hammers and Power Picks. Aberrants are perhaps the most dangerous element of the cult, for they are obviously not human, and should they be discovered, the entire Brood risk annihilation at the hands of Imperial authorities.

With the help of a spirit wyrm familiar, aberrants can be further mutated into terrifying monsters known as abominants.

Aberrant Hypermorph

When a Hive Fleet approaches their world, some individuals further mutate into Aberrant Hypermorphs. As these mutations take hold, the Aberrant Hypermorph's spine lengthens into a muscular tail, tipped with a hooked barb sharp enough to slice through flesh, bone, and even infantry armor. This causes them to become even more ferocious than their peers, and aberrant hypermorphs thoughtlessly lash out with their industrial weapons or snatch any makeshift weapon they can find, even as they charge at their foes.

This plastic box set contains 41 components, enough to build 5 Aberrants with a choice of power picks or power hammers. Also included are options to build a hypermorph armed with a power hammer or improvised heavy weapon, and 11 different heads. This set was designed to offer a high level of interchangeability between Parts. Supplied with 5 x 32mm round Bases.


Hersteller

Games Workshop Group PLC

Willow Road

Lenton, Nottingham, NG7 2WS

United Kingdom

[email protected]

www.warhammer.com

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